In MapInfoFightObject.setWorldPosition(x, y) : unit is pixel
setWorldPosition: the data listeners are in "MapInfoMonsterView.as" and "WorldUserView.as" to set the View object position
MapInfoFightObject.scheduleMove: retrieve next move in m_movePtList (FightObj's move list) and move to that position<br> FightObj includes monsters and other players
scheduleUserMove:由mainTimer執行更新所有FightObj的移動
WorldUserSelf.scheduleMove定義玩家本身人物移動(在mainTimer.scheduleUserMove裡update)
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